The first game I had to produce art for was very straight-forward as there weren't too many things to design as it was an incremental game; I only had to create a background, title and a few visuals. Usually this would have been a very quick job, especially as he required the art to be quite basic, but it took a bit longer than expected as I was working at such a small scale, the background being around 800x800 pixels, and components being a maximum of 100 pixels wide/tall.
Screenshot of Berry Picker
GIFs Showing How The Components Change In-Game
(Poor Quality Due to Being Scaled Up)
Even though my experience with Pixel art is limited, I was able to produce components that both he and myself were happy with, so much so that he has asked me to produce art for his next project, which I happily agreed to work on. I really enjoyed the challenge of creating pixel art. and it was a nice to create work for a game for a change rather than animating. Game design is something I have definitely been interested in for a while, and as I'm still not sure what I want to pursue, I'm willing to continue to explore to try and narrow my choices down, building up my skills along the way.
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